AI Insights · Timothy · October 2021
Top 5 3D Cartoon Games in Brazil Q3 2021
Discover the performance of the top 5 3D cartoon games in Brazil during Q3 2021, including weekly downloads, revenue, and active user trends.
In Q3 2021, the top 5 3D cartoon games in Brazil showed dynamic performance across various metrics. Let's delve into the details for each game.
My Talking Angela 2 from Outfit7 Limited saw a significant surge in weekly downloads, peaking at over 1M in mid-July before gradually declining to around 225K by the end of September. Weekly revenue for the game also rose, peaking at approximately $6.3K in early August and then stabilizing around $1.2K by the end of the quarter. The weekly active users followed a similar trend, starting at 44.4K in early July and peaking at 2.29M before settling at around 676K.
Subway Surfers by Sybo Games ApS maintained a steady performance in Brazil. Weekly downloads hovered around 270K, with a slight dip to approximately 240K by the end of September. Weekly revenue peaked at $2.9K in mid-July and gradually declined to about $1.4K. In terms of active users, the game consistently engaged over 7M users weekly, peaking at 7.8M in the last week of September.
PK XD: Fun, friends & games from Afterverse Games exhibited robust performance. Weekly downloads ranged between 187K and 301K throughout the quarter. The game's weekly revenue peaked at approximately $84K in mid-September, showing consistent growth. Active users also increased, peaking at around 2.53M in mid-September before slightly dropping to 2.26M by the end of the quarter.
Pokémon UNITE from The Pokemon Company, which launched in late September, saw an impressive start. Weekly downloads reached 2.43M in its launch week and then slowed to around 827K. Revenue started strong at $70K and increased to approximately $98K in the second week. The game also had a robust active user base, starting at 2M and growing to 2.25M by the end of September.
PAW Patrol Rescue World by Budge Studios had a notable performance since its release. Weekly downloads peaked at 544K in early August and then decreased to about 124K by the end of September. The game’s weekly revenue showed a steady increase, peaking at around $1.3K in mid-September. Active users peaked at around 909K in mid-August before settling at approximately 396K by the end of the quarter.
These insights are based on data from Sensor Tower. For more detailed analyses and insights, visit Sensor Tower.